;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;              
;--------------------------------;CLIFF-Kisame-V3;-------------------------------------;  
;------------------------------;<----------------->;-----------------------------------;                             
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;-------------------------------------MOVELIST-----------------------------------------;
;------------------------------------<-------->----------------------------------------;
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$(=CODINGSCHOOL.UCOZ.COM=)$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;


                   CHAR WILL BE FOR PUBLIC RELEASE MADE BY CLIFF-A
                  <----------------------------------------------->

                                   ;;;;INFO;;;;
                                  <------------> 


@@!-MOST HELPERS THAT STAYS LONG ON THE STAGE SUCH AS THE BUNCHIN AND SUCH
;---------------------------------------------------------------------------;
ALL OF THEM WILL BE REMOVE AT THE END OF THE MATCH WHEN YOU, OR
;---------------------------------------------------------------;
PLAYER 2 DIES.
;-------------;

@@!-ANY PROBLEM WITH THIS CHAR REPORT TO ME AT CODINGSCHOOL.UCOZ.COM = MY SITE,YOU 
;----------------------------------------------------------------------------------;
 KNOW WHAT TO DO.
;----------------;

                                   ;;;;INFO;;;;
                                  <------------> 

;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;------------------------------AUTHOR AND SPRITER--------------------------------------;
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;

                 CODER
                <-----> 
-CHAR CODED BY: CLIFF-A 

                SPRITER              
               <-------> 

-REGULAR FORM SPRITES BY: UNKNOWN SPRITER

-BIG SAWADA FORM SPRITES BY: UNKNOWN SPRITER

-SAWADA FUSED SHARK FORM SPRITES BY: PAIN-SAMA

-NO CLOAK WEAK KISAME SPRITES BY: PAIN-SAMA
 
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;MOVELIST;;;;;;;;;;MOVELIST;;;;;;;;;;;;;;MOVELIST;;;;;;;;;;;MOVELIST;;;;;;;;;;;MOVELIST;
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;----------------------------REGULAR FORM MOVELIST-------------------------------------;
;---------------------------<--------------------->------------------------------------;
;-------------------------------------***----------------------------------------------;
;-------------------------------------***----------------------------------------------;
;-----------------------------------*******--------------------------------------------;
;------------------------------------*****---------------------------------------------;
;--------------------------------------*-----------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;

 INFO;                                                                              INFO; 
<----->                                                                            <----->

-WHEN YOU WIN A MATCH AND YOUR LIFE ARE FULL "UNTOUCHED BY THE OTHER CHAR" AT THE 
END OF THE MATCH A PERFECT SIGN COMES UP, AND A SOUND THAT SAYS FINISHED.

-THERE IS ONE TYPE OF INTRO

-THERE ARE TWO DIFFERENT WIN POSES ONE A REGULAR POSE AND ONE DIFFERENT WIN POSE FOR 
PERFECT WIN

<----------------------------------------------------><---------------------------------;
<---------------1; BOTTON TRIGGER IS A---------------;;MOVELIST;;;;;;;;;;MOVELIST;;;;;;;;
<----------------------------------------------------><---------------------------------;

-STAND1 = COMBO 1 = A
-STAND2 = COMBO 2 = A
-STAND3 = COMBO 3 = A
-STAND4 = 3 SHARK GROUND BURST = DOWN, FORWARD, A
-STAND5 = WATER SWIRL RUSH SAWADA = DOWN, LEFT, A
-STAND6 = Kawarimi = A  :INFO, WHEN ENEMY HIT YOU YOU CAN TRIGGER IT ANYWHERE 
-CROUCH1 = 3 DRAGON WATER JUTSU = DOWN, A
-AIR1 = AIR 1 SPIKE = UP, A

<---------------------------------------------------->
<---------------2; BOTTON TRIGGER IS Z--------------->
<---------------------------------------------------->

-STAND1 = TELEPORT = Z
-STAND2 = WATER SNAKE BIG = DOWN, FORWAR, Z
-STAND3 = Five water defence = DOWN, LEFT, Z
-CROUCH1 = water crush coffine = DOWN, Z 
-AIR1 = AIR 1 SPIKE = UP, Z  

<---------------------------------------------------->
<---------------3; BOTTON TRIGGER IS X--------------->
<---------------------------------------------------->

-STAND1 = COMBO 1 = X
-STAND2 = COMBO 2 = X
-STAND3 = COMBO 3 = X
-STAND4 = 15 SMALL SHARKS = DOWN, FORWAR, X
-STAND5 = small shark = DOWN, LEFT, X
-CROUCH1 = SHARK RELEASE = DOWN, X 
-AIR1 = AIR 1 SPIKE = UP, X 

<---------------------------------------------------->
<---------------4; BOTTON TRIGGER IS C--------------->
<---------------------------------------------------->

-STAND1 = water bunchin = C  :INFO, ONLY 6 CAN BE SUMMON 
-STAND2 = WATER SHIKEN = DOWN, FORWAR, HOLD, C ;INFO, DEPENDS ON THE TIME YOU RELEASE THE BOTTON THE ATTACK WILL BE BIGGER OR SMALL
-STAND3 = SELF WATER PRISON = DOWN, LEFT, C
-CROUCH1 = TSUNAMI = DOWN, C 
-AIR1 = AIR 1 SPIKE = UP, C

<---------------------------------------------------->
<---------------5; BOTTON TRIGGER IS B--------------->
<---------------------------------------------------->

-STAND1 = DOUBLE HEADED DRAGON = B
-STAND2 = Kawarimi = B  :INFO, WHEN ENEMY HIT YOU YOU CAN TRIGGER IT ANYWHERE 
-STAND3 = water shield REMOVED = DOWN, FORWAR, B
-STAND4 = water shield = DOWN, LEFT, B
-CROUCH1 = 3 SHARK HARPONE SUMMON = DOWN, B
-AIR1 = AIR 1 SPIKE = UP, B

<---------------------------------------------------->
<---------------6; BOTTON TRIGGER IS Y--------------->
<---------------------------------------------------->

-STAND1 = 2 KUNAI THROW = Y
-STAND2 = KISAME WATER RUSH = DOWN, FORWARD, Y
-STAND3 = KISAME WATER SWIRL FLOOR RUSH = DOWN, FORWARD, Y
-CROUCH1 = 2 CLONE WATER PRISON = DOWN, Y
-AIR1 = AIR 1 SPIKE = UP, Y 

<-------------------------------------------------------------->
<---------------7; BOTTON TRIGGER IS ENTER(S) ;7--------------->
<---------------------------WALL RUN--------------------------->
<-------------------------------------------------------------->

-STAND1 = CHACRA CHARGE = HOLD, ENTER(S) :INFO, WHEN YOU CHARGE IF THE OTHER CHAR IS NEXT TO YOU HE WILL GET DAMAGED BY THE WATER
-STAND2 = STAND ON WALL = HOLD, LEFT, AND ENTER(S) :INFO, DO IT WHEN YOUR AT THE CORNER OF THE STAGE 
-CROUCH1 = TRANSFORM TO BIG SAWADA KISAME = ENTER(S)
-AIR1 = WATER WAVE = UP, ENTER(S) 

<-------------------------------------------------------------->
<---------------7,1; BOTTON TRIGGER IS ENTER(S) ;7,1----------->
<----------------WHILE STANDING ON WALL MOVEMENTS-------------->
<-------------------------------------------------------------->

-STANDING ON WALL1 = GO UP, AND GO DOWN
-STANDING ON WALL2 = TO GET OFF WALL = A :INFO, OR GO ALL THE WAY UP OR ON THE FLOOR

;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;-----------------------------------MOVEMENTS------------------------------------------;
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;

-STAND1  =   WALK FORWARD        = HOLD, FORWARD
-STAND2  =   WALK BACK           = HOLD, BACKWARD
-STAND3  =   RUN                 = HOLD, FORWARD, FORWARD
-STAND4  =   HOP BACK            = BACKWARD, BACKWARD
-AIR1    =   JUMP                = UP
-AIR2    =   DOUBLE JUMP         = UP, UP
-AIR3    =   JUMP HIGH UP        = DOWN, UP
-AIR4    =   JUMP HIGH FORWARD   = DOWN, UP, FORWARD
-AIR5    =   AIR DASH FORWARD    = FORWARD, FORWARD :INFO, MUST BE IN DONE WHILE IN AIR
-AIR6    =   AIR DASH BACKWARD   = BACKWARD, BACKWARD :INFO, MUST BE IN DONE WHILE IN AIR
-CROUCH1 =   CROUCH              = DOWN

;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;----------------------------BIG SAWADA FORM MOVELIST----------------------------------;
;--------------------------------------***---------------------------------------------;
;--------------------------------------***---------------------------------------------;
;------------------------------------*******-------------------------------------------;
;-------------------------------------*****--------------------------------------------;
;---------------------------------------*----------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------; 

 INFO;                                                                              INFO; 
<----->                                                                            <----->

-WHEN YOU WIN A MATCH AND YOUR LIFE ARE FULL "UNTOUCHED BY THE OTHER CHAR" AT THE 
END OF THE MATCH A PERFECT SIGN COMES UP, AND A SOUND THAT SAYS FINISHED.

-THERE IS ONE TYPE OF INTRO

-THERE ARE TWO DIFFERENT WIN POSES ONE A REGULAR POSE AND ONE DIFFERENT WIN POSE FOR 
PERFECT WIN

<----------------------------------------------------><---------------------------------;
<---------------1; BOTTON TRIGGER IS A---------------;;MOVELIST;;;;;;;;;;MOVELIST;;;;;;;;
<----------------------------------------------------><---------------------------------;

-STAND1 = COMBO 1 = A
-STAND2 = COMBO 2 = A
-STAND3 = COMBO 3 = A
-STAND4 = 3 SHARK GROUND BURST = DOWN, FORWARD, A
-STAND5 = SAWADA RUSH SAWADA = DOWN, LEFT, A
-STAND6 = Kawarimi = A  :INFO, WHEN ENEMY HIT YOU YOU CAN TRIGGER IT ANYWHERE 
-CROUCH1 = 3 DRAGON WATER JUTSU = DOWN, A
-AIR1 = AIR 1 SPIKE = UP, A 

<---------------------------------------------------->
<---------------2; BOTTON TRIGGER IS Z--------------->
<---------------------------------------------------->

-STAND1 = TELEPORT = Z
-STAND2 = WATER SNAKE BIG = DOWN, FORWAR, Z
-STAND3 = Five water defence = DOWN, LEFT, Z
-CROUCH1 = water crush coffine = DOWN, Z 
-AIR1 = AIR 1 SPIKE = UP, Z  

<---------------------------------------------------->
<---------------3; BOTTON TRIGGER IS X--------------->
<---------------------------------------------------->

-STAND1 = COMBO 1 = X
-STAND2 = COMBO 2 = X
-STAND3 = COMBO 3 = X
-STAND4 = 15 SMALL SHARKS = DOWN, FORWAR, X
-STAND5 = small shark = DOWN, LEFT, X
-CROUCH1 = SHARK RELEASE = DOWN, X  
-AIR1 = AIR 1 SPIKE = UP, X

<---------------------------------------------------->
<---------------4; BOTTON TRIGGER IS C--------------->
<---------------------------------------------------->

-STAND1 = water bunchin = C  :INFO, ONLY 2 CAN BE SUMMON 
-STAND2 = WATER SHIKEN = DOWN, FORWAR, C 
-STAND3 = SELF WATER PRISON = DOWN, LEFT, C
-CROUCH1 = TSUNAMI = DOWN, C 
-AIR1 = AIR 1 SPIKE = UP, C

<---------------------------------------------------->
<---------------5; BOTTON TRIGGER IS B--------------->
<---------------------------------------------------->

-STAND1 = DOUBLE HEADED DRAGON = B
-STAND2 = Kawarimi = B  :INFO, WHEN ENEMY HIT YOU YOU CAN TRIGGER IT ANYWHERE 
-STAND3 = water shield REMOVED = DOWN, FORWAR, B
-STAND4 = water shield = DOWN, LEFT, B
-CROUCH1 = 3 SHARK HARPONE SUMMON = DOWN, B
-AIR1 = AIR 1 SPIKE = UP, B

<---------------------------------------------------->
<---------------6; BOTTON TRIGGER IS Y--------------->
<---------------------------------------------------->

-STAND1 = 2 KUNAI THROW = Y
-STAND2 = KISAME WATER RUSH = DOWN, FORWARD, Y
-STAND3 = KISAME SWORD FLOOR RUSH = DOWN, FORWARD, Y
-CROUCH1 = 2 CLONE WATER PRISON = DOWN, Y
-AIR1 = AIR 1 SPIKE = UP, Y 

<-------------------------------------------------------------->
<---------------7; BOTTON TRIGGER IS ENTER(S) ;7--------------->
<---------------------------WALL RUN--------------------------->
<-------------------------------------------------------------->

-STAND1 = CHACRA CHARGE = HOLD, ENTER(S) :INFO, WHEN YOU CHARGE IF THE OTHER CHAR IS NEXT TO YOU HE WILL GET DAMAGED BY THE WATER
-STAND2 = STAND ON WALL = HOLD, LEFT, AND ENTER(S) :INFO, DO IT WHEN YOUR AT THE CORNER OF THE STAGE 
-CROUCH1 = TRANSFORM TO SAWADA FUSED SHARK KISAME = ENTER(S)
-AIR1 = WATER WAVE = UP, ENTER(S)  

<-------------------------------------------------------------->
<---------------7,1; BOTTON TRIGGER IS ENTER(S) ;7,1----------->
<----------------WHILE STANDING ON WALL MOVEMENTS-------------->
<-------------------------------------------------------------->

-STANDING ON WALL1 = GO UP, AND GO DOWN
-STANDING ON WALL2 = TO GET OFF WALL = A :INFO, OR GO ALL THE WAY UP OR ON THE FLOOR

;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;-----------------------------------MOVEMENTS------------------------------------------;
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;

-STAND1  =   WALK FORWARD        = HOLD, FORWARD
-STAND2  =   WALK BACK           = HOLD, BACKWARD
-STAND3  =   RUN                 = HOLD, FORWARD, FORWARD
-STAND4  =   HOP BACK            = BACKWARD, BACKWARD
-AIR1    =   JUMP                = UP
-AIR2    =   DOUBLE JUMP         = UP, UP
-AIR3    =   JUMP HIGH UP        = DOWN, UP
-AIR4    =   JUMP HIGH FORWARD   = DOWN, UP, FORWARD
-AIR5    =   AIR DASH FORWARD    = FORWARD, FORWARD :INFO, MUST BE IN DONE WHILE IN AIR
-AIR6    =   AIR DASH BACKWARD   = BACKWARD, BACKWARD :INFO, MUST BE IN DONE WHILE IN AIR
-CROUCH1 =   CROUCH              = DOWN

                                      ENJOY
                                     <----->

                 CHAR WILL BE FOR PUBLIC RELEASE MADE BY CLIFF-A
                <----------------------------------------------->
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;---------------------------SHARK FUSED FORM MOVELIST----------------------------------;
;--------------------------------------***---------------------------------------------;
;--------------------------------------***---------------------------------------------;
;------------------------------------*******-------------------------------------------;
;-------------------------------------*****--------------------------------------------;
;---------------------------------------*----------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------; 

 INFO;                                                                              INFO; 
<----->                                                                            <----->

-WHEN YOU WIN A MATCH AND YOUR LIFE ARE FULL "UNTOUCHED BY THE OTHER CHAR" AT THE 
END OF THE MATCH A PERFECT SIGN COMES UP, AND A SOUND THAT SAYS FINISHED.

-THERE IS ONE TYPE OF INTRO

-THERE ARE TWO DIFFERENT WIN POSES ONE A REGULAR POSE AND ONE DIFFERENT WIN POSE FOR 
PERFECT WIN

<----------------------------------------------------><---------------------------------;
<---------------1; BOTTON TRIGGER IS A---------------;;MOVELIST;;;;;;;;;;MOVELIST;;;;;;;;
<----------------------------------------------------><---------------------------------;

-STAND1 = COMBO 1 = A
-STAND2 = COMBO 2 = A
-STAND3 = COMBO 3 = A
-STAND4 = Kawarimi = A  :INFO, WHEN ENEMY HIT YOU... YOU CAN TRIGGER IT ANYWHERE 
-STAND5 = WATER DEFFENCE = DOWN, FORWARD, A
-STAND6 = 15 SHARK ATTACK = DOWN, LEFT, A
-CROUCH1 = PUNCH CROUCH = DOWN, A
-AIR1 = AIR WATER TAIL THROW = UP, A 

<---------------------------------------------------->
<---------------2; BOTTON TRIGGER IS Z--------------->
<---------------------------------------------------->

-STAND1 = TELEPORT = Z 
-STAND2 = WATER SNAKE = DOWN, FORWARD, Z
-STAND3 = BIG SHARK = DOWN, LEFT, Z
-CROUCH1 = WATER RUSH SHARK FIST = DOWN, Z
-AIR1 = AIR WATER TAIL THROW = UP, Z

<---------------------------------------------------->
<---------------3; BOTTON TRIGGER IS X--------------->
<---------------------------------------------------->

-STAND1 = COMBO 1 = X
-STAND2 = COMBO 2 = X
-STAND3 = COMBO 3 = X
-STAND4 = KAZUM = DOWN, FORWARD, X
-STAND5 = KAZUM 2 = DOWN, LEFT, X
-CROUCH1 = CROUCH HIT ENEMY UP THAN TAIL HIT = DOWN, X
-AIR1 = AIR 1 SPIKE = UP, X  

<---------------------------------------------------->
<---------------4; BOTTON TRIGGER IS C--------------->
<---------------------------------------------------->

-STAND1 = water bunchin = C  :INFO, ONLY 2 CAN BE SUMMON 
-STAND2 = 3 SHARK GROUND BURST = DOWN, FORWARD, C
-STAND3 = WATER PRISON = DOWN, LEFT, C
-CROUCH1 = WATER RISE = DOWN, C
-AIR1 = AIR 1 SPIKE = UP, C

<---------------------------------------------------->
<---------------5; BOTTON TRIGGER IS B--------------->
<---------------------------------------------------->

-STAND1 = BIG DRAGON = B
-STAND2 = Kawarimi = B  :INFO, WHEN ENEMY HIT YOU... YOU CAN TRIGGER IT ANYWHERE
-STAND3 = KAZUM = DOWN, FORWARD, B
-STAND4 = KAZUM 2 = DOWN, LEFT, B
-CROUCH1 = WATER RUSH SHARK FIST = DOWN, B
-AIR1 = AIR 1 SPIKE = UP, B

<---------------------------------------------------->
<---------------6; BOTTON TRIGGER IS Y--------------->
<---------------------------------------------------->

-STAND1 = THROW ENEMY = Y :IMFO, WHEN ENEMY HIT WALL HE BOUNCE BACK
-STAND2 = KAZUM = DOWN, FORWARD, Y
-STAND3 = KAZUM 2 = DOWN, LEFT, Y
-CROUCH1 = 2 CLONE WATER PRISON = DOWN, Y
-AIR1 = AIR WATER TAIL THROW = UP, Y

<-------------------------------------------------------------->
<---------------7; BOTTON TRIGGER IS ENTER(S) ;7--------------->
<---------------------------WALL RUN--------------------------->
<-------------------------------------------------------------->

-STAND1 = CHACRA CHARGE = HOLD, ENTER(S) :INFO, WHEN YOU CHARGE IF THE OTHER CHAR IS NEXT TO YOU HE WILL GET DAMAGED BY THE WATER
-STAND2 = STAND ON WALL = HOLD, LEFT, AND ENTER(S) :INFO, DO IT WHEN YOUR AT THE CORNER OF THE STAGE 
-CROUCH1 = WATER OCEAN ALL OVER = DOWN, S
-AIR1 = AIR WATER TAIL THROW = UP, S

<-------------------------------------------------------------->
<---------------7,1; BOTTON TRIGGER IS ENTER(S) ;7,1----------->
<----------------WHILE STANDING ON WALL MOVEMENTS-------------->
<-------------------------------------------------------------->

-STANDING ON WALL1 = GO UP, AND GO DOWN
-STANDING ON WALL2 = TO GET OFF WALL = A :INFO, OR GO ALL THE WAY UP OR ON THE FLOOR

;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;-----------------------------------MOVEMENTS------------------------------------------;
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;

-STAND1  =   WALK FORWARD        = HOLD, FORWARD
-STAND2  =   WALK BACK           = HOLD, BACKWARD
-STAND3  =   RUN                 = HOLD, FORWARD, FORWARD
-STAND4  =   HOP BACK            = BACKWARD, BACKWARD
-AIR1    =   JUMP                = UP
-AIR2    =   DOUBLE JUMP         = UP, UP
-AIR3    =   JUMP HIGH UP        = DOWN, UP
-AIR4    =   JUMP HIGH FORWARD   = DOWN, UP, FORWARD
-AIR5    =   AIR DASH FORWARD    = FORWARD, FORWARD :INFO, MUST BE IN DONE WHILE IN AIR
-AIR6    =   AIR DASH BACKWARD   = BACKWARD, BACKWARD :INFO, MUST BE IN DONE WHILE IN AIR
-CROUCH1 =   CROUCH              = DOWN




                                      ENJOY
                                     <----->

                 CHAR WILL BE FOR PUBLIC RELEASE MADE BY CLIFF-A
                <----------------------------------------------->
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;------------------------------LAST FORM MOVELIST--------------------------------------;
;--------------------------------------***---------------------------------------------;
;--------------------------------------***---------------------------------------------;
;------------------------------------*******-------------------------------------------;
;-------------------------------------*****--------------------------------------------;
;---------------------------------------*----------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------; 

 INFO;                                                                              INFO; 
<----->                                                                            <----->

-WHEN YOU WIN A MATCH AND YOUR LIFE ARE FULL "UNTOUCHED BY THE OTHER CHAR" AT THE 
END OF THE MATCH A PERFECT SIGN COMES UP, AND A SOUND THAT SAYS FINISHED.

-THERE IS ONE TYPE OF INTRO

-THERE ARE TWO DIFFERENT WIN POSES ONE A REGULAR POSE AND ONE DIFFERENT WIN POSE FOR 
PERFECT WIN

<----------------------------------------------------><---------------------------------;
<---------------1; BOTTON TRIGGER IS A---------------;;MOVELIST;;;;;;;;;;MOVELIST;;;;;;;;
<----------------------------------------------------><---------------------------------;

-STAND1 = COMBO 1 = A
-STAND2 = COMBO 2 = A
-STAND3 = COMBO 3 = A
-STAND4 = COMBO 4 = A
-CROUCH1 = BIG WATER DRAGON = DOWN, A

<---------------------------------------------------->
<---------------2; BOTTON TRIGGER IS Z--------------->
<---------------------------------------------------->

-STAND1 = TELEPORT = Z
-CROUCH1 = BIG SHARK = DOWN, Z

<---------------------------------------------------->
<---------------3; BOTTON TRIGGER IS X--------------->
<---------------------------------------------------->

-STAND1 = SLICE = X
-CROUCH1 = 15 SHARKS = DOWN, X

<---------------------------------------------------->
<---------------4; BOTTON TRIGGER IS C--------------->
<---------------------------------------------------->

-STAND1 = SLASH DASH = C 
-CROUCH1 = WATER RISE = DOWN, C

<---------------------------------------------------->
<---------------5; BOTTON TRIGGER IS B--------------->
<---------------------------------------------------->

-STAND1 = SWORD SLASH = B
-CROUCH1 = WATER RUSH SHARK FIST = DOWN, B

<---------------------------------------------------->
<---------------6; BOTTON TRIGGER IS Y--------------->
<---------------------------------------------------->

-STAND1 = THROW KUNAI = Y 
-CROUCH1 = WATER SNAKE = DOWN, Y

<-------------------------------------------------------------->
<---------------7; BOTTON TRIGGER IS ENTER(S) ;7--------------->
<---------------------------WALL RUN--------------------------->
<-------------------------------------------------------------->

-STAND1 = CHACRA CHARGE = HOLD, ENTER(S) 
-STAND2 = STAND ON WALL = HOLD, LEFT, AND ENTER(S) :INFO, DO IT WHEN YOUR AT THE CORNER OF THE STAGE 

<-------------------------------------------------------------->
<---------------7,1; BOTTON TRIGGER IS ENTER(S) ;7,1----------->
<----------------WHILE STANDING ON WALL MOVEMENTS-------------->
<-------------------------------------------------------------->

-STANDING ON WALL1 = GO UP, AND GO DOWN
-STANDING ON WALL2 = TO GET OFF WALL = A :INFO, OR GO ALL THE WAY UP OR ON THE FLOOR

;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;-----------------------------------MOVEMENTS------------------------------------------;
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;

-STAND1  =   WALK FORWARD        = HOLD, FORWARD
-STAND2  =   WALK BACK           = HOLD, BACKWARD
-STAND3  =   RUN                 = HOLD, FORWARD, FORWARD
-STAND4  =   HOP BACK            = BACKWARD, BACKWARD
-AIR1    =   JUMP                = UP
-AIR2    =   DOUBLE JUMP         = UP, UP
-AIR3    =   JUMP HIGH UP        = DOWN, UP
-AIR4    =   JUMP HIGH FORWARD   = DOWN, UP, FORWARD
-AIR5    =   AIR DASH FORWARD    = FORWARD, FORWARD :INFO, MUST BE IN DONE WHILE IN AIR
-AIR6    =   AIR DASH BACKWARD   = BACKWARD, BACKWARD :INFO, MUST BE IN DONE WHILE IN AIR
-CROUCH1 =   CROUCH              = DOWN                  



                                      ENJOY
                                     <----->

                 CHAR WILL BE FOR PUBLIC RELEASE MADE BY CLIFF-A
                <----------------------------------------------->
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$(=CODINGSCHOOL.UCOZ.COM=)$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
;--------------------------------------------------------------------------------------;
;--------------------------------------------------------------------------------------;